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As the first boss in Ravagers, Sparky <The Junkyard Dog> features add management and movement/positioning mechanics. This encounter is available in both story and veteran mode, and between difficulties, is the easiest boss in this operation.
In most cases, a tank swap is not required regardless of difficulty. If running two tanks, each will have a dedicated job. DPS and healers have it relatively easy and will alternate between focusing adds as needed and then damaging the boss. In veteran mode, both tanks will need significantly more healing as the fight progresses, particularly if add groups are not killed and/or if tank debuffs are not managed such that overall damage taken is reduced.
There are no adds to clear leading up to Sparky. Make sure that when pulling, no one is standing in the opening to the arena as a crane will drop a large piece of metal to seal off the encounter area. Anyone in the opening will be instantly killed.
Tactics
The majority of Sparky’s mechanics affect tank positioning, while DPS will need to deal with moderate damage only during select parts of the fight.
Tips for dealing with…
Veteran Mode Changes
New Mechanics and Attacks
In veteran mode, Sparky has a faint red circle around her that extends 15 meters out on all sides. This affects several new mechanics, including:
- Safety of the Pack: Any adds within that circle benefit from a 50% damage taken buff that only falls off once they exit the circle or once you enter burn phase and the circle disappears.
- Command Presence: Sparky directs adds within her circle of influence to attack her target. As such, any adds within her circle will be forcibly aggroed to Sparky’s target and can only be taunted off.
- Delicious: A debuff that increases damage taken by 20% per stack. Applied to the main tank upon a Body Slam and/or Shoulder Throw.
- Rending Swipe: Stacks from the adds no longer fall off and increase damage taken by 4%, up from 2% in story mode.
8 and 16 Person Changes
No major changes exist between 8 and 16 person veteran mode except Sparky’s health, which is just over double its 8 person total.
Role Tips
What you should know if you’re playing a Tank, DPS or Healer in this fight.
Damage Profile
- Skill Name: Great Swipe
- Damage Type: Weapon
- Frequency: No cooldown, no cast time
- Damage Spread: Frontal cleave
- How to Defend: Don’t stand with the tank.
- Skill Name: Roar, Forceful Roar and Desperate Roar.
- Damage Type: Force/Tech > Internal
- Frequency: Up to every 17 seconds with a 0.5 second cast.
- Damage Spread: Very weak frontal AoE attack that acts as one of the calls for add spawns.
- How to Defend: Damage is minimal, no need to defend against it. Roar summons 1 add through 90% health. Forceful Roar summons two and then three adds as Sparky’s health drops. Desperate Roar summons 1 add every 5 seconds during burn phase.
- Skill Name: Rampage!
- Damage Type: Force/Tech Kinetic
- Frequency: Rampage can occur up to every 48 seconds. It is preceded by a 3 second cast and lasts for 12 seconds. If Sparky is above 60% health, it will not be followed by a Brutalize. If Sparky is at or below 60%, Rampage will include a Brutalize attack at the end.
- Damage Spread: Sparky jumps to 6 random raid members, one every 2 seconds, and anyone within the red circle will be knocked down and take damage. The resulting stun lasts 3 seconds.
- How to Defend: Don’t stand in the red circle. You will never be pounced on twice due to an invisible 60 second buff.
- Skill Name: Delicious
- Damage Type: Debuff – damage taken increase
- Frequency: Lasts 30 seconds, is applied each time boss casts X. This debuff stacks up to 10 times.
- Damage Spread: Goes on the main tank and increases damage taken by 20% per stack.
- How to Defend: Utilize a tank swap, or intelligent positioning to drop stacks. Generally tanks shouldn’t go above 4-5 stacks.
- Skill Name: Brutal Pounce and Brutalize
- Damage Type: Force Tech > Kinetic (Pounce) and Internal (Brutalize)
- Frequency: Occurs after Rampage completes once the boss reaches 60% health or below. The Brutalize channel lasts 20 seconds.
- Damage Spread: A single player will be attacked, stunned, and immobilized for the duration of the channel.
- How to Defend: DPS into Sparky’s shield to break her channel. If the shield is not broken and the boss interrupted as a result, Sparky’s target will take a massive hit of Force/Tech damage as an instant kill.
- Skill Name: Body Slam
- Damage Type: Force/Tech > Kinetic (AOE)
- Frequency: Up to every 24 seconds with a 1 second cast
- Damage Spread: Damage is applied to Sparky’s current target and anyone standing on them. It requires melee range and includes a 1.5 second stun.
- How to Defend: This is dealt with by the tank, and is a knockback and short stun. It is shortly followed by a shoulder throw. Ensure your back is to a wall to reduce how far the boss moves.
- Skill Name: Shoulder Throw
- Damage Type: Force/Tech > Internal
- Frequency: Up to every 24 seconds with a 1 second cast
- Damage Spread: Damage is only applied to Sparky’s current target and requires melee range.
- How to Defend: This attack primarily causes positioning issues as it picks up the tank and throws them over Sparky’s shoulder. The tank can turn the boss around 180 degrees prior to the attack and negate any issues by getting tossed into the wall instead. This attack is preceded by Body Slam.