Hive of the Mountain Queen

Things to Know

Group Composition

Recommended: This can be easily single tanked, with 2 healers and DPS (with at least 1 DPS with taunt) filling out the rest of the group.

I’m Crazy, So Why Not? Treat it like a flashpoint! One tank, one healer, two DPS – preferably with strong AoE capabilities or DoT spread.

Recommended: For ease of managing adds, we recommend 2 tanks, 3 healers and 11 DPS. Alternatively 1 tank can be swapped out for an extra DPS.

I’m Crazy, So Why Not? Cut the group in half! One tank, one healer, and 6 DPS. See if you can beat the check when the adds start rushing in! Note that adherence to mechanics and use of defensives is required if running 1 healer.

Recommended: Standard group composition of 2 tanks, 2 healers and 4 DPS. This will allow full control of royal guards and available stun breaks.

I’m Crazy, So Why Not? Stack DPS! Bring a full team of 8, but have a single tank and one healer. This is the preferred makeup of most experienced teams. A DWT or mobile DPS can hold the eastern Royal Guard and position cleave to break red eggs while its being killed.

Recommended: Due to the increased damage of this encounter, we recommend 2 tanks, 4 healers and 10 DPS.

I’m Crazy, So Why Not? There is little wiggle room in 16 person veteran mode for this encounter. At most you can replace 1 healer with 1 DPS. We do not recommend replacing a tank with a DPS.

Unique Rewards

It’s possible to earn a secret achievement in this Hive Queen’s lair called Secrets of Geonosian Lair. Players must collect 4 masks scattered around the lair in order to get the achievement and associated decoration (Ancient Ossan Statue).

This very, very rare drop is a handler license for a Geonosian companion called Lysslo that will follow you around and help in battle during your adventures. It can be sold on the GTN once the bind timer expires. Its favorite gifts are Delicacies and Military Gear.

The Hive of the Mountain Queen operation as a weekly quest that you can pick up at any ops mission terminal. Additionally, a second weekly Ossus mission can be picked up if you wish to complete the encounter in veteran mode.

Phase Timing

Many mechanics occur at predictable times during this fight. Here’s a general outline of when you can expect an ability or add to show up, with a few seconds discrepancy here and there (and utilize Starparse timers!):

  • 0:00 – 0:30
    • Start the fight
    • Growth Hormone #1
    • Pheromonic Blast #1 (Break a red egg)
    • Threat drop / kick
    • Pheromonic Blast #2 (Break a red egg)
  • 0:30 – 1:00
    • Growth Hormone #2
    • Tank is stunned (veteran mode)
    • Pheromonic Blast #3 (avoid red eggs)
    • Royal Summons #1 – Royal Guards
    • Optional: Threat Drop
  • 1:00 – 1:30
    • Kill 1 Royal Guard
    • Pheromonic Blast #4
    • Stun lock and Kill 2nd Royal Guard
  • 1:30 – 2:00
    • Rallying Call (single target the boss)
  • 2:00 – 2:30
    • Growth Hormone
    • Royal Summons #2 – Caustic Drones
    • Pheromonic Blast (avoid red eggs)
  • 2:30 – 3:00
    • Tank is stunned (veteran mode)
    • Growth Hormone
    • Pheromonic Blast (avoid red eggs)
    • Threat Drop
  • 3:00 – 3:30
    • Growth Hormone
    • Royal Summons #3 – Royal Guards
    • Pheromonic Blast
    • Kill 1 Royal Guard
    • Rallying Call starts
    • Stun lock Kill 2nd Royal Guard
  • 3:30 – 4:00
    • (Veteran) Enter Burn at 30% – no AoE
    • (Veteran) Use raid buffs
    • Rallying call completes
    • (Veteran) Tanks and Healers kite adds, DPS single target boss
  • 4:00 – 4:30
    • Growth Hormone
    • Royal Summons #4 – Caustic Drones (ignore)
    • Pheromonic Multi-Blast (2 circles)
    • Tank is stunned (veteran mode)
  • 4:30 – 5:00
    • Growth Hormone
    • Pheromonic Multi-Blast (3 circles)
    • Tank is stunned (veteran mode) (optional)
    • (Veteran Only) Kill before 5 minutes else a wipe will occur as third set of Royal Guards occurs.
  • Royal Summons #5 – Royal Guards
  • Growth Hormone
  • Pheromonic Multi-Blast (3 circles)
  • (Story) Kill before 7:45 else hit the hard enrage

Know the Enemies

  • Mutated Geonosian Queen: The main feature of this encounter, the Hive Queen has the ability to summon several types of adds (listed below), stun and kill the tank (in veteran mode), has routine threat drops (whenever her target is kicked back), puts circles on the group, and has periodic instances of immobility (usually during casts). Prepare to enter burn phase around 30% health in all difficulties and focus as much single target damage on the boss as possible.
  • Geonosian Elite Guard: The Royal Guard has four primary abilities (three of which show up in veteran mode only) and one protective function.
    • Royal Guards apply a 50% damage reduction buff to the Hive Queen, per enemy. Players should never damage the Hive Queen while a Royal Guard is out.
    • Royal Guards have a yellow conal that will follow their target. In story mode, you can destroy red eggs (which contain Berserkers), else just make sure they are turned away from the group. In veteran mode, breaking eggs with a Royal Guard’s cleave is required.
    • In veteran mode, if the guard stuns its target, it will execute them (an instant kill) unless it is stun locked until death. The series of this attack is the use of Concentrate (buff), which enables the use of Staggering Strike (stun), followed by Execute (instant kill).
  • Geonosian Lacerator: These adds are general trash mobs and should never be single targeted. Eliminate them with DoT spread and rotational AoE. Stack up on the boss AT ALL TIMES to manage them.
  • Caustic Drone: These ranged adds fling caustic spit at players that, when it lands, deals AoE damage. Their Caustic Blast applies the Caustic Acid debuff, which deals internal damage every 3 seconds and stacks up to 10 times. It takes 12 seconds to fall off. Caustic Blast can also destroy red eggs but managing this mechanic is tricky. Generally their target should avoid stacking closely with the group until they are dead.
  • Geonosian Beserker: Summoned when a red egg is broken by Pheromonic Blast or during Rallying Call, this add does a massive amount of damage.
    • Their main attack is called Reave, a 4 meter, 90 degree conal with no cooldown. Reave applies a stacking debuff called Reft, which deals internal damage over time. The DoT also ticks whenever players receive a new stack. Reft stacks up to 25 times, ticks every 3 seconds and takes 18 seconds to fall off. The debuff can and should be cleansed. Each Beserker applies its own stack, so if two are up, you will have two sets of the debuff.
    • Berserkers are also highly resistant to AoE damage, so single target damage is best.
  • Eggs: Eggs come in two flavors – normal (blue) and infused (red) – and can be either intact or cracked. Normal eggs contain easy to kill trash mobs. Infused eggs contain Berserkers. An egg can take 2 ticks of damage from Pheromonic Blast (yellow does 1 tick, red does 2 ticks) before it breaks. Managing these enemies is central to veteran mode success, as Berserkers at the wrong time will cause a wipe.

Tactics

Phase I

Start the encounter by engaging the boss. This portion of the fight includes mostly single-target damage, a few threat drops, and kiting Pheromonic Blast circles out of the group.

  • Story mode: Simply drag the circles out of the group.
  • Veteran mode: Be sure to break 2 red eggs by placing the red center over a red egg, 1 per Pheromonic Blast. Also watch for a tank stun near the 30 second mark – the tank will want to stun break or an off-tank or DWT will want to taunt the boss.

Phase II

Around 50 seconds to 1 minute into the fight, the first set of Royal Guards (called by the Royal Summons cast) will arrive. DPS should gang up on one (usually east) and kill it while the tank holds the other until it’s ready to be killed. The boss will continue attacks like Pheromonic Blast (circles) and Growth Hormone (turning eggs red) during this phase. No one should be attacking the boss, not even the tank, because of the damage reduction buff the Guards apply to the Hive Queen (50% per guard).

  • All modes: In all modes, the Royal Guards should be killed BEFORE Rallying Call completes (ideally near the start of the cast).
  • Veteran Mode: Use the conal of the Royal Guards to kill red eggs. Additionally in veteran mode, kill the first Royal Guard as soon as possible and immediately start stun locking the Royal Guard on the tank to prevent use of its Execute mechanic. You can typically break 2 eggs before you need to stun the second Royal Guard.

Phase III

Group up on the boss and continue single target damage all through Rallying Call. Use rotational AoE to take out any Lacerators that spawn from broken eggs.

Keep an eye out for Berserkers as these need to be faced away from the group and burned down quickly. Use single-target damage to kill them as they have a higher defense against AoE damage.

Around the 2 minute mark, the second round of Royal Summons will occur, this time summoning Caustic Drones on the east side. Note that their spit is an AoE in all modes.

  • Story mode: Drag the boss on top of one Caustic Drone and pull / knock the other into the group. You can use rotational AoE to burn them down.
  • Veteran mode: You can use their Caustic Blast to kill any remaining red eggs by getting their aggro and standing on top of an egg. If this is not feasible, simply kill them to reduce overall damage taken.

In veteran mode, near the 2 minute 30 second mark, the second tank stun will occur – either stun break or have another player taunt the boss to stop the follow-up Guillotine attack from the boss.

Phase IV

Near the 3 minute mark, the third use of Royal Summon will occur, bringing with it the second set of Royal Guards. Rinse and repeat the mechanics for handling them depending on the difficulty you are in.

  • Veteran mode: This phase, and the start of the Rallying Call, typically marks the start of burn for veteran mode (around the 3:30 – 4 minute mark). All Royal Guards must be dead by the completion of Rally Call, and, more importantly, raid buffs should be used before the channel completes.

Phase V: Entering Burn

In most groups, burn starts at or during the second Rally Call and after the second set of Royal Guards. Once the Hive Queen is killed, all adds disappear.

  • Some story mode groups will not be close enough to the 30% mark at this point if their DPS is low. As such, you’ll want to prepare for a Royal Summons of Caustic Drones (kill or ignore them as needed) as well as the possible use of Pheromonic Multi-Blasts which apply more than one circle on players (it’s a Pheromonic Blast, but on more than one player – up to 3 total). If you run into the third set of Royal Guards, it IS still possible to complete the fight, but you will need to kill them and then focus everything on the Hive Queen until it is dead. Past that point, tanks and healers must be prepared to kite adds even in story mode.
  • Veteran mode groups CANNOT survive a third set of Royal Guards. So if they are on track with the DPS check, your group will experience Pheromonic Multi-Blasts, which apply sets of 2 and 3 circles on players that must be pulled out of the group and away from red circles. DPS should be focusing the Hive Queen alone at this point and AVOIDING all possible AoE, even if rotational, if adds are nearby. For this strategy to work, tanks and healers are required to kite adds – there are too many Berserkers to survive at this point – until the boss is killed.
Diagram of the Hive of the Mountain Queen encounter, arena and primary spawn locations.

Tips for dealing with…

In all difficulties, Pheromonic Blast should be taken out of the group and the resulting debuff cleansed as soon as possible. Players who stand in the outer yellow circle will take medium damage and not receive a debuff. Players who stand in the center red circle will take massive damage and receive a debuff, even if they are not the target.

Do NOT stealth out during the attack as it will stop the projectile and simply send it to another person – and they will have less time to move out of range of the group.

Story Mode

Get all circles out of the group to reduce damage taken.

Veteran Mode

In veteran mode, Pheromonic Blast must not only be taken out of the group, but positioning matters: the first two Blasts should break 1 red egg each (position the red circle over it), and following that, they should be taken AWAY from red eggs at all time. Tanks can assist by putting the boss near the largest and closest groupings of red circles so it’s easier for DPS to move away from the group quickly, but all players should keep an eye on where red eggs are at any given time. If the group is having issues seeing red eggs, healers can help place utility markers over their locations, which can be unlocked in your legacy perks window.

Players in 8 person veteran mode do not need to use a defensive when targeted by Pheromonic Blast unless they are low health (though absorb shields and defensives with short cooldowns are still encouraged).

For players in 16 person veteran mode, a defensive MUST be used by the targeted player to mitigate damage.

Red eggs contain Berserkers, which are a powerful add that can cause a lot of damage and, in tougher difficulties, result in a wipe. The yellow deals one tick of damage to a red egg (cracks it) while the red deals 2 ticks of damage (breaks it).

Normal blue eggs are turned red by the boss’ Growth Hormone ability, which has a 1 second cast and can be used up to every 23 seconds.

Story Mode

In story mode, Growth Hormone turns 1 egg red. No eggs need to be broken, but it make help with add rushes if some Berserkers are taken down in the beginning. That said, an excess of these mobs is unlikely to cause a wipe. Eggs can still be broken by the cleave of Royal Guards in story mode.

Veteran Mode

In veteran mode, Growth Hormone turns 3 eggs red. The primary goal in veteran mode is, after the first two Pheromonic Blasts go out, to avoid tagging red eggs with the circles. Most strategies call for 2 broken red eggs at the start of the encounter (which will reduce the presence of Berserkers later in the encounter), and none after that. If those two eggs are missed, the team should NOT push that later into the fight. Instead, try to break as many eggs with the cleaves of Royal Guards or the Caustic Blast from Caustic Drones as possible to make up for it. Aside from the instant kills present in veteran mode, an excess of Berserkers at a bad time is most often the cause of a wipe.

Break red eggs with the cleave from Royal Guards

Story Mode

In story mode, Royal Guards do not use execute or stun their targets.

Veteran Mode

In veteran mode, Royal Guards will execute their target if it is stunned. This occurs after they use their Concentrate skill, which has a 1 second cast, about 20 seconds after they spawn. You can destroy two eggs with the cleave and then start stunning the Royal Guard. If they are not hard stunned after they gain the Concentration buff, they will use their stun (Staggering Strike), followed by Execute about 4 seconds after.

The goal is to either have a tank take Staggering Strike (they are guaranteed to shield the attack), as it can kill a DPS and have DPS stun the mob until the tank is no longer silenced, OR simply keep the add stun locked until it is dead even without using Staggering Strike, as long as 2 red eggs were destroyed.

Story Mode

In story mode, the Hive Queen does not stun the tank or use the Guillotine attack.

Veteran Mode

In veteran mode, the tank must be ready to stun break as soon as possible else the Hive Queen will follow up her stun attack with an instant kill called Guillotine. If running two tanks, it is possible to do a tank swap at this point (swap after the stun) as well as to ensure follow-up stuns can be addressed with a stun break. An alternative is to have a sage/sorcerer pull the tank out range of the Guillotine attack, which has a range limit of 5 meters.

It’s typical in all modes to kill the boss before the third set of Royal Guards (Royal Summons #5). For groups with low DPS, tanks and healers can kite any extra adds while DPS single-target the boss.

Additionally, threat drops occur every time the boss uses the Kick Out skill, which deals melee damage, knocks their target away from them, and drops that target’s threat to 0. Simply have the tank re-taunt when back in range.

Story Mode

In story mode, if you cannot kill the Hive Queen before the third set of Royal Guards, simply try to maximize single-target damage on the boss after the Royal Guards are dead.

Veteran Mode

Groups that do not kill the boss before the third set of Royal Guards will wipe. Time burn (< 30% health) to start during the second Rallying Call and allow tanks and healers to kite the adds that result from the broken eggs at that point. All adds will disappear when the boss is dead.

Veteran Mode Changes

8 Person Veteran

  • Both the Hive Queen and Royal Guards stun and will instantly kill stunned targets. These attacks are called Guillotine (Hive Queen) and Execute (Royal Guard). The Hive Queen’s attack require a stun break. The Royal Guard’s attack should be entirely mitigated by keeping the last Royal Guard incapacitated with hard stuns as soon as the first is killed. Work out a stun rotation to pull off this strategy.
  • Berserkers do much more damage. As they spawn from red eggs, all groups will want to be strategic about when and where they are introduced into the fight. Killing extra up front is ideal, as well preventing them from spawning by breaking their red eggs with the attacks of Royal Guards and Caustic Drones.
  • If extra Berserkers spawn, have 2-3 DPS pile on them OUTSIDE of the group and burn them down quickly before returning to the boss.
  • DPS should pile onto one Royal Guard to kite and kill it and then immediately move to the Royal Guard being held by the tank and stun it to prevent it from using its Execute on the tank. The last Royal Guard must be repeatedly stun locked until dead. The timing of this allows for the destruction of four red eggs total, two per Guard, with two handed by a kiting DPS – kill the first Royal immediately after the second egg is destroyed, the tank can stun their Royal after their second egg is destroyed, and then DPS and healers assist with the remaining stuns.
  • Tanks will have difficulty maintaining the attention of the second Royal Guard (due to how they “forget” threat) if any DPS target the second Royal at any point prior to needing to stun it. Make sure that DPS are attacking the correct target at all times.
  • Burn starts at 30% and all DPS should single target the boss at that point. Even though Rallying Cry goes out, DPS must ignore all adds and allow healers and tanks to kite them while the boss is killed. There will be too many Berserkers by that point to feasibly down all adds without hitting the hard enrage. Raid buffs should be used BEFORE the Rallying Cry cast finishes as they may aggro adds to the DPS (particularly for any raid buffs including heals).

16 Person Veteran

All mechanics from 8 person veteran mode apply, however it’s important to note the following changes, largely concerning damage taken:

  • A defensive must be used during Pheromonic Blast. Currently the 16 person veteran fight is over tuned and damage dealt by all attacks is scaled way up. As such, Berserker conals, Pheromonic Blast, conals from Royal Guards, Caustic Blast from Caustic Drones, and more all deal much more damage. Because DPS is the most important part of this fight – as well as the ability to quickly swap targets – DPS must stay alive to see it through. 16 person groups are unlikely to succeed if they lose more than a couple damage dealers.
  • Avoid fluffing DPS on adds at all costs. It’s imperative to deal as much single-target damage to the Hive Queen as possible to pass this fight. Allow classes with rotational DoT spread to take care of any adds while burst classes focus on the boss.
  • Have a team assigned to deal with extra Berserkers. This is usually best left to melee classes with gap closers and Force/Tech defensives who can kill them OUTSIDE of the group and then quickly return to single-target damage.

Role Tips

What you should know if you’re playing a Tank, DPS or Healer in this fight.

  • Taunt after you are kicked back as the kick is a threat drop. Generally you’ll want to ensure that you have plenty of space behind you so you’re not kicked into the green goop around the island.
  • Keep the Hive Queen in the middle as much as possible. The only time you really need to move the boss is when you are stacking her up on Caustic Drones, which are summoned on the east side during Royal Summons 2 and 4.
  • During burn phase, you may need to kite adds around the island. Try to avoid the area where the DPS are standing so as to not cause them to click adds with AoEs.
  • In veteran mode, be sure to have your stun break ready. As soon as you are stunned in ANY circumstance, you MUST stun break as both the Hive Queen and Royal Guards have instant kill mechanics on stunned targets.
  • You may lose threat on Royal Guards if you are not careful, as some of their passives include a 20% threat decay every 2 seconds.
  • In veteran mode, break 2 red eggs with Royal guard cleaves before stunning the Royal. You can push this even further if you are able to catch the 1 second cast of the Royal Guard’s Concentrate ability.
  • Tanks should not get the Pheromonic Blast circle unless nearly all DPS are dead.
  • Avoid standing out of the group, as adds are quick to gang up on stragglers. Your fellow DPS and your tank are your best defensives.
  • Don’t fluff damage on adds – single target the boss to finish the encounter as quickly as possible. There are select times in which straight AoE damage is preferred over direct single target damage and rotational AoE, but those times are few and far between. The success of your group means more than the DPS numbers in your parse room. Even if you mess around in 8 person veteran, you should never bring those tactics into 16 person veteran groups lest your group fail to make the check.
  • Self-cleanse/purge debuffs when you can if you notice your healers are behind on cleanses.
  • Utilize defensives if Berserkers or Royal Guards are on you. In most caes you cannot take repeated hits from these mobs so it’s best not to try and face tank them.
  • In veteran mode, swapping to stun the second Royal Guard is VERY important lest you risk losing your tank. Kill the first Guard and be ready to stun the second when your tank asks.
  • Two debuffs should be cleansed: a green one called Toxic Pheromone Coating as well as a red debuff called Reft.
  • Healers should not get the Pheromonic Blast circle unless nearly all DPS are dead.
  • Don’t stand out of the group. The fight is much easier if you stack with your fellow players.

Damage Profile

  • Skill Name: Pheromonic Blast and Toxic Pheromone Coating debuff
  • Damage Type: Force/Tech > Internal
  • Frequency: Up to every 8 seconds
  • Damage Spread: As a large AoE, this attack will target one player and place a series on concentric circles on them: a smaller inner red circle, and a much larger outer yellow circle. Anyone caught in the yellow circle will take moderate damage when the projective lands. Anyone caught in the red circle will take massive damage as well as gain the Toxic Pheromone Coating debuff that ticks for further damage every 3 seconds for 15 seconds or until cleansed.
  • How to Defend: Get the circles out of the group if at all possible and avoid tagging red eggs. Absorb shields and force/tech abilities mitigate this damage. In 16 person veteran, a defensive MUST be used by the targeted player to mitigate damage. Save periodic effect purges for Beserker Reft debuffs, though self-cleanses and healer cleanses work on the resulting debuff. Do NOT stealth out as it will stop the projectile and simply send it to another person.

  • Skill Name: Staggering Strike (veteran only) – from Royal Guard
  • Damage Type: Force/Tech > Kinetic
  • Frequency: Up to every 24 seconds. Requires the Royal Guard to have the Concentration buff. A 4.5s delay will occur and then this skill will be followed by Execute, which will instantly kill the target. Expect this to occur about 20 – 22 seconds after Royal Guard spawn.
  • Damage Spread: Single-target. A palyer with a shield generator will shield he attack; a player without a shield generator will take a massive hit. Includes a 6 second stun.
  • How to Defend: Execute is unavoidable, so Staggering Strike must either be prevented or the follow-up delayed by using hard stuns on the Royal Guard until it is dead.
  • Skill Name: Kick Out
  • Damage Type: Melee/Ranged > Melee
  • Frequency: Up to every 12 seconds
  • Damage Spread: This is a single target attack that knocks the player back about 35 meters from the boss and resets their threat to zero.
  • How to Defend: You can’t prevent the skill and it doesn’t deal enough meaningful damage to warrant a strong defensive. Simply be prepared for the skill by putting your back to a safe area and pick the boss back up as soon as you’re back in range.

  • Skill Name: Reave and Reft debuff – from Berserker
  • Damage Type: Reave is Melee/Ranged > Melee damage. Reft debuff is Force/Tech > Internal.
  • Frequency: This skill has no cooldown and applies the Reft debuff with every use. Reft lasts 18 seconds and ticks every 3 seconds, or when a new stack is applied. It can stack up to 25 times.
  • Damage Spread: Reave is a melee range frontal conal. Anyone in the 90 degree, 4 meter area of effect in front of the Berserker will build stacks and take damage.
  • How to Defend: Turn the Berserker away from the group, use a Force/Tech defensive or absorption shield while focusing it down, and follow up with a cleanse after stacks are no longer being applied. Even if the Berserker is actively up, players should take no more than 2-3 stacks at a time before receiving a cleanse.

Additional Resources

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Authored by Erani
Authored by Erani

Hi, I’m Erani. I’m just a random gamer with an out of control fiery grophet collection. With the help of some amazing friends, I seek to make SWTOR content more accessible. Here’s to gamers of all shapes, sizes and creeds kicking butt.

Help, input and feedback was provided by:

  • Khazad Sanci

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