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The Toborro’s Courtyard encounter pits players against the Golden Fury, a massive battle droid affectionally called the golden bunny for its rabbit like ears (or golden chicken, if you’re feeling hungry).
This single-boss operation is located on Makeb in the Hutt Strongholds area at the northernmost tip of the map. Republic players will have the easiest time reaching the entrance, as it is directly south of a taxi point. Imperial players will have a more roundabout journey from a southern taxi point. Something to note is that Imperial players must have played the first few quests in the Hutt Cartel questline to unlock Gravity Hook Seven taxi points.
In story mode, Toborro’s Courtyard is a perfect introduction to mechanics, having only three major tasks to note, and the importance of positioning. In veteran mode, the encounter gets more difficult, as it becomes a DPS race as groups try to beat the Fury’s enrage timer in between a laser that fires quicker and quicker.
Tactics
Setup
Prior to starting the encounter, groups will want to survey the area. You’ll see numerous yellow Isotope-5 containers scattered around the arena. The job of anyone with a knockback or pull is to get those in position near the first set of stairs closest to the boss (careful not to pull the boss by getting too near, or dealing too much damage to the containers such that they break).
Breaking the container helps reduce the tank’s damage taken and, given the limited time available between Massive Laser attacks, a tank generally doesn’t have time to kill one from full health, or chase one down. Group them up, DPS them to about 10% health, and otherwise be very careful when standing near them or tab targeting.
Mechanic 1: Isotope Buff
Breaking an Isotope-5 container grants the player who scored the last hit a 70 second buff that reduces incoming damage by 50% and protects against Isotope-5 attacks from the boss. Containers do respawn though not at a rapid rate, so being careful not to kill them needlessly is key.
- All modes: We generally advise that only the tank breaks Isotope containers as they are limited and take time to gather up. Tanks can plan to break one container before pulling the boss, and then after every other Massive Laser attack. Generally the protection will fall off just before the next Massive Laser and incoming damage will spike, so save defensives for that period. Break a container while the boss is firing its Massive Laser.
Mechanic 2: Massive Laser
Starting at 95% health and occuring up to every 45 seconds, the Golden Fury will start to fire a massive laser toward the fountain which has a focus at the top. You’ll easily be able to tell when this occurs because the boss will turn around, face the entrance, turn red, become invulnerable, and sirens will sound. Generally, watching for the boss to turn away from the tank is the most reliable warning of this attack, as the sound cues have a tendency to occasionally sound late or not at all.
When the boss turns, everyone must go up the stairs and get behind the double yellow line at either raised platform. Standing on any objects, including the concrete blocks near the boss, that cross this yellow line will result in the player taking damage.
- Story mode: Massive Lasers will fire across 2 seconds and instantly kill anyone caught in the blast. There is a chance to survive it if you are just clipped by it, but the reaction time of most is slow enough that the attack’s rapid tick rate will wipe out someone who is too slow to reach safety.
- Veteran mode: In veteran mode, the time between the boss charging up (turning toward entrance) and firing the laser gets shorter and shorter. You’ll have more time to get to safety at the first laser, than you will in later lasers. This requires paying attention and standing in locations that allow you to get up the stairs quickly.
Mechanic 3: Add Spawn
After every Massive Lasers attack, adds called Palace Security Droids will spawn between the boss and the fountain. The off-tank and a couple assigned DPS will want to down them before returning to the boss.
- Story mode: In story mode, these tend to do enough damage that one DPS should not hold them (if single-tanking) without a defensive. Additionally, it is best policy to interrupt their Isotope-5 Laser channel to reduce damage taken.
- Veteran mode: Generally only a tank should hold the adds. Interrupts should be completed without fail.
Mechanic 4: Satellite Strike
Satellite Strike applies a medium sized purple circle around a random player that is not the tank holding the boss, and who is 10 to 50 meters away. Players should use basic damage reduction skills and defensives and, most importantly, mover away from the group so that no other players are caught in the AoE. The attack will go on for 7 seconds and fire an orbital attack on the player every second. At full health, this attack should not kill any player. Be sure to otherwise not line of sight healers.
Burn Phase (20% and below)
When the boss reaches 20%, burn will start. The Golden Fury will stop using Massive Lasers and will repeatedly cast Radiation Leak, which is a raid-wide AoE that ticks every 3 seconds for very minor force/tech damage. Use any remaining raid buffs and burn the boss to zero in order to defeat it.
Veteran Mode Changes
- Massive Lasers fires quicker: The delay between the boss starting its Massive Lasers attack and actually firing gets shorter and shorter each time it fires.
- Adds hit harder: The damage of adds is scaled in veteran mode. The easiest way to mitigate this is to interrupt their Isotope-5 Laser channel.
- The enrage timer is much less forgiving: The Golden Fury enrages at 9 minutes, same as in story mode, but the extra amount of health for both the boss, the adds, and the additional downtime caused by a faster Massive Lasers attack can push groups to their limit. This typically isn’t too much of a hassle in 6.0 with veteran’s edge, but groups unfamiliar with the mechanics or their classes will struggle.
Role Tips
What you should know if you’re playing a Tank, DPS or Healer in this fight.
Damage Profile
- Skill Name: Massive Lasers
- Damage Type: Force Tech > Typeless
- Frequency: Occurs up to every 45 seconds. The actual attack lasts 2 seconds and ticks every 0.2 seconds.
- Damage Spread: Anyone caught in the AoE will die; the safe zone is due to positioning on platforms to either side of the boss.
- How to Defend: Simply stand behind the double yellow line during this attack.
- Skill Name: Satellite Strike
- Damage Type: Force/Tech > Energy
- Frequency: Occurs up to every 12 seconds, and applies damage once a second for 7 seconds. Players can only be targeted by this attack up to once every 60 seconds.
- Damage Spread: The affected player will be surrounded by a medium sized purple circle and anyone inside that purple circle will also take damage.
- How to Defend: Use low-grade defensives, absorb shields, off heals and so on. Otherwise simply take the attack out of the group, try not to clip any Isotope containers, and ensure you’re in range of a healer at all times.
- Skill Name: Isotope Release
- Damage Type: Force/Tech > Energy
- Frequency: Occurs up to every 30 seconds and indicated by a 3 second cast.
- Damage Spread: This is the boss’s primary attack for tanks, though anyone caught inside the blue AoE circle will also take damage.
- How to Defend: Don’t stand with the tank if you are a DPS or healer. Else, the Isotope-5 damage reduction debuff will help mitigate most damage (50% damage taken reduction). Else, absorb shields, force/tech defensives and general damage reduction skills will aid in defending this attack.
- Skill Name: Rapid Blast
- Damage Type: Force/Tech > Elemental if under the Isotope Shield debuff, Force/Tech > Energy if not under the debuff and outside of melee range, else Force/Tech > Kinetic if in melee range and not under the debuff.
- Frequency: Up to every 6 seconds
- Damage Spread: Frontal conal
- How to Defend: This is the Golden Fury’s basic attack. As a conal, the tank is typically the only one who receives the attack. If the boss isn’t controlled however, it can hit players up to 45 meters away.