Tank |
|
Guardian |
Juggernaut |
Force Resistance |
Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. |
Tank |
|
Guardian |
Juggernaut |
Retaliator |
Retaliation has no cooldown. |
DPS |
|
Guardian |
Juggernaut |
Champion’s Precision |
Activating Enrage, Bloodrage or Threatening Rage grants Champion's Precision, increasing your critical hit chance by 20% for 8 seconds. |
DPS |
|
Sentinel |
Marauder |
Berserker’s Call |
Reduces the cooldown of Frenzy by 15 seconds. Additionally, activating Berserk increases all damage dealt by 5% for 10 seconds. |
DPS |
|
Sentinel |
Marauder |
Dispatcher |
Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw or Vicious Slash critically hit. Critically hitting with a weapon attack generates 1 rage. This effect cannot occur more than once every 3 seconds. |
DPS |
Tank |
General - Jedi Warrior |
General - Sith Warrior |
Fearless Victor |
Whenever you use a rage spending damage ability, your melee damage is increased by 10% for 10 seconds. |
DPS |
|
General - Jedi Warrior |
General - Sith Warrior |
Vicious Thirst |
Vicious Slash, Massacre and Sweeping Slash add Vicious Thirst stacks to their targets, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds. |
DPS |
|
General - Jedi Warrior |
General - Sith Warrior |
Nimble Master |
Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward. |
Heal |
|
Sage |
Seer |
Revitalize |
While Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever the target receives non-Resurgence healing from you. |
Heal |
|
Sage |
Seer |
Empowered Restorer |
Activating Force Barrier puts a barrier on nearby allies, absorbing <> damage for up to 8 seconds and granting them an additional 25% elemental damage reduction while active. |
DPS |
Heal |
Sage |
Seer |
Unmatched Haste |
The duration of Polarity Shift is increased by 5 seconds, and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds. |
DPS |
Heal |
Sage |
Seer |
Gathering Storm |
Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active. |
Tank |
|
Shadow |
Assassin |
Ballast Point |
Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics. |
Tank |
|
Shadow |
Assassin |
Force Resistance |
Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%. |
DPS |
Heal |
General - Consular |
General - Inquisitor |
Dynamic Force |
The cooldown of Recklessness is reduced by 15 seconds. |
DPS |
|
Shadow |
Assassin |
Force Training |
Melee and force attacks deal 3% more damage. |
DPS |
|
Shadow |
Assassin |
Shadowcraft |
Using Shadow Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for 6 seconds. Force Cloak resets the cooldown of Phantom Stride. |
Tank |
|
General - Trooper |
General - Bounty Hunter |
Squad Leader |
Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for 3 seconds. |
Heal |
|
Commando |
Mercenary |
Advanced Scanning |
Reduces the cooldown of Healing Scan by 1.5 seconds and the cooldown of Emergency Scan by 3 seconds. |
DPS |
Heal |
Commando |
Mercenary |
Concentrated Fire |
Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal. |
DPS |
Heal |
Commando |
Mercenary |
Random Charge |
Damaging an enemy or healing an ally has a 10% chance to generate a stack of Supercharge. Cannot occur more than once every 5 seconds. |
DPS |
|
Commando |
Mercenary |
Target Eliminator |
Heatseeker Missiles and Serrated Shot increase damage dealt by 2% for 15 seconds. Cannot occur more than once every 30 seconds. |
DPS |
|
Vanguard |
Powertech |
Specialist |
Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized. |
DPS |
|
Vanguard |
Powertech |
Mandalorian Armaments |
When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds. |
DPS |
Tank |
Vanguard |
Powertech |
Shock Trooper |
Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds. |
Tank |
|
Vanguard |
Powertech |
Supercommando |
Activating Power Yield, Thermal Yield, or Energy Yield grants a shield that absorbs <> damage. Lasts up to 3 seconds. |
DPS |
|
Vanguard |
Powertech |
Veteran Ranger |
Each Shoulder Cannon rocket has a 50% chance to trigger an additional rocket. |
DPS |
Heal |
General - Smuggler |
General - Imperial Agent |
Locked and Loaded |
Ranged and tech damage and healing is increased by 5%. |
Heal |
|
General - Smuggler |
General - Imperial Agent |
Mini Shield |
Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to 10 seconds and absorbing damage. |
Heal |
|
Scoundrel |
Operative |
Aggressive Treatment |
Toxic Haze heals any allies standing inside it. |
Heal |
|
Scoundrel |
Operative |
Field Medic |
Activating a healing ability has a 15% chance to grant Field Medic's Critical Bonus which causes your next Kolto Injection to be a critical. This effect can only occur once every 30 seconds. |
DPS |
Heal |
Scoundrel |
Operative |
Tactician |
Gaining a Tactical Advantage increases your critical chance by 10% for 10 seconds. |
DPS |
|
Scoundrel |
Operative |
Tactician’s Focus |
Dealing critical damage with Veiled Strike or Lethal Strike grants Tactician's Focus, making your next Laceration or Corrosive Assault critically hit. This effect can't occur more than once every 30 seconds. |
DPS |
|
Scoundrel |
Operative |
Trapper |
Toxic Haze refunds a Tactical Advantage and it no longer costs energy. |
DPS |
|
Gunslinger |
Smuggler |
Active Reload |
Killing an enemy with Takedown resets the cooldown of Takedown and increases your damage by 5%. This effect stacks up to 3 times and lasts 10 seconds. |
DPS |
|
Gunslinger |
Smuggler |
Energy Regulators |
You gain 1 energy per second while in cover. |
DPS |
|
Gunslinger |
Smuggler |
Improved Targeting |
Reduces the cooldown Smuggler's Luck, Smuggler's Chems and Smuggler's Setup by 15 seconds. |